As for a collective herostat I could just see a very basic one in charinfo.xmlb. Node = fusion_fusion_msmarvel_projectile Ĭontroller_node = fusion_controller_idle_dc įile = captainamerica/captainamerica_fusiondcharge įile = captainamerica/captainamerica_fusiontr Ĭontroller_node = fusion_controller_idle_alleydown įile = captainamerica/captainamerica_fusionAlleyDown įile = captainamerica/captainamerica_FusionClothesline įile = captainamerica/captainamerica_fusionASphere įile = captainamerica/captainamerica_fusionpaddleball įile = captainamerica/captainamerica_fusionASphereSong įile = captainamerica/captainamerica_fusionASphere_Mag
Set in the Marvel universe, it features over 140 comic book characters.
Model = models/weapons/captainamerica_alt_shield įile = sharedfusion/sharedfusion_chargeproject Marvel: Ultimate Alliance 2 is an action role-playing game that first launched on PlayStation 2, PlayStation 3, Xbox, and Xbox 360 in 2006. Model = models/weapons/captainamerica_shield Each hero has their own herostat file that looks very similar to the first game to me. Now I know nothing about modding but looking at the files from MUA 2 it seems fairly moddable if you can get through the.